This is a preproduction lighting variation that I did while working on Hunt: Showdown. Even though it did not and WILL NOT make it to the final game due to gameplay complications I still wanted to share it. The main idea behind this setting was to create something that feels less like hell but more like an inbetween/limbo realm that you need to escape. Everything should feel like there is no life anymore in this world, therefore I heavily relied on colorgrading to achieve the desaturated look. All assets were done by the awesome art team at Crytek. Additional thanks to Artem Shumnik for providing concepts and feedback.
https://www.artstation.com/artemshumnik
Game Director: Magnus Labrant
Art Lead: Stefan Heinrich