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Cryengine 5.6 Tech Trailer Overcast Variation

Overcast variation that I did for fun while creating the lighting of the jungle scene for the Cryengine 5.6 Tech Trailer. Scene is completely lit with Cryengines GI solution (SVOGI) for ambient lighting and cubemaps for reflections and spec highlights. No additional lights were placed in these shots. Everything of course rendered and captured in realtime.
Environment Art by Tom Deerberg, Ronny Mühle and Per Bellersen.

Albedo - Lighting Pass - Cubemap Pass - Final Colorgrading

Albedo - Lighting Pass - Cubemap Pass - Final Colorgrading

CRYENGINE 5.6 Tech Trailer - I was responsible for the lighting of the jungle scene at the end. A dedicated post for this will follow.